Adam Kaump

iOS development, TV, music, movies, games, and Oxford Commas

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Svbtle really should be able to tell when posts are shorter than the Continue Threshold and just not display that button. It really clutters things up.

Or maybe I should just write longer posts.

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Half Life 2

Hard to believe that Half Life 2 is nearly 10 years old already. Jim Rossignol’s PC Gamer review from Nov 2004 sums the game up quite nicely:

Sell your grandmother, remortgage the cat, do whatever you have to do. Just don’t miss out.

I didn’t play HL2 for the first time until maybe 5 years ago, and it still held up incredibly well. If you haven’t checked this game out yet, now’s as good a time as any to see what all the fuss is about.

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Brace Style

Proper brace style (especially when writing Objective-C) looks like this:

if (YES) { //do something } else { //do something else } 

It does not look like this:

if (YES) { //do something } else { //do something else } 

It doesn’t look like this:

if (YES) //do something else //do something else 

And it sure as hell isn’t the following, which I’ve run across several times recently:

if (YES) { //do something } else { //do something else } 

I feel like my “correct” style is the de facto standard in the iOS developer community. But it sure would be nice for some prominent and respected iOS dev(s) to formalize a standards document that the rest of us can refer to as gospel.

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Heroes of the Storm

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Recently, I was invited to be an Alpha tester for Blizzard’s new MOBA game, Heroes of the Storm. And I’m shocked by how much fun that I’m having.

I tried playing DOTA for the first time a couple of months ago, and got bored midway through the tutorial. I just figured that the MOBA genre wasn’t for me.

Well, it looks like I figured wrong.

Much like Hearthstone did for Collectable Card Games, HotS distills the Multiplayer Online Battle Arena genre down to its core elements, which makes it much more approachable to newbies like me. At the same time, there’s a depth and breadth to the game that will ensure that there will be enough to keep me interested for a long time to come.

Between this game and Hearhstone, it’s hard for me to imagine when I’m going to get around to playing a game for any significant amount of time that isn’t made by...

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